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Every coin here is a game you can play today. The ones holders greenlight ship to Steam, and part of what they earn buys their coin back every month. Steam has nothing to do with the coin: the coin lives here, the game lives on Steam.
You describe a game and pay 0.1 SOL by a plain transfer. The robot launches the coin on pump.fun from the order wallet; you never sign anything but the transfer.
Does the coin promise a price?
No. It promises a rule, written below, and a ledger you can check.
Can I play before the coin graduates?
Yes. The game is on the coin page from version 1, and every version stays playable.
What can it build?
Anything, starting from six genres that already play: co-op action, roguelike, 3D platformer, tower defense, survival and boss rush. Play them on the Games tab.
An AI studio builds the game on our kit (real 3D, optional letters filter, voxel figures, real rigged characters, local and online co-op). It ships a version every few minutes and records a proof card for every feature, decision and gap.
How does a game reach Steam?
Does every game go to Steam?
No. Only the ones that pass all three. The store is not a dumping ground, and neither is this.
Mechanics, not a promise: the month's net payout from Steam is registered here with the statement attached; the share is converted to SOL at the day's price; the buy goes through the pump.fun curve or PumpSwap from the buyback wallet; the transaction, the amount and the date go into the public ledger with a link to the game on SteamDB.
Who holds the Steam account?
The studio. Steam pays monthly, about 30 days after the month ends, so each buyback lands roughly two months after the sales.
What if a game sells nothing?
Then that month's line in the ledger says zero. The ledger is the whole truth.
| Game | Month | Buyback | SOL | Route | State | Transaction | SteamDB |
|---|