GREENLIGHT
Launch a game

Every coin is a game.
The best ones ship to Steam.

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Play now

Launch a game

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What happens next

CoinOne plain SOL transfer. The robot launches your game's coin on pump.fun with cover art painted for it.
Playable in minutesThe AI studio starts from the closest genre on the left, so version 1 runs right away on the coin page. Then it keeps shipping versions, with a proof card for every feature.
Vertical sliceA full loop, start to win or lose, that bots finish with zero errors.
GreenlightHolders vote with their bag. A pass plus a human check unlocks Steam.
SteamDesktop build, store page, screenshots and the AI disclosure, ready to submit. It ships as a normal game.
BuybackEvery month half of the game's net Steam revenue buys its coin on the market and burns it, on a public ledger.

Every coin here is a game you can play today. The ones holders greenlight ship to Steam, and part of what they earn buys their coin back every month. Steam has nothing to do with the coin: the coin lives here, the game lives on Steam.

The coin

You describe a game and pay 0.1 SOL by a plain transfer. The robot launches the coin on pump.fun from the order wallet; you never sign anything but the transfer.

Does the coin promise a price?

No. It promises a rule, written below, and a ledger you can check.

Can I play before the coin graduates?

Yes. The game is on the coin page from version 1, and every version stays playable.

What can it build?

Anything, starting from six genres that already play: co-op action, roguelike, 3D platformer, tower defense, survival and boss rush. Play them on the Games tab.

The game

An AI studio builds the game on our kit (real 3D, optional letters filter, voxel figures, real rigged characters, local and online co-op). It ships a version every few minutes and records a proof card for every feature, decision and gap.

How does a game reach Steam?

  1. Vertical slice: a full loop that bots play with zero errors.
  2. Greenlight vote: holders of that coin vote, weight = balance, at least 1% of the supply must take part.
  3. Human approval. Then the Steam package is generated: desktop build, store text, screenshots, AI disclosure.

Does every game go to Steam?

No. Only the ones that pass all three. The store is not a dumping ground, and neither is this.

The buyback

Rule: 50% of each game's net monthly Steam revenue buys that game's coin on the market and burns it.

Mechanics, not a promise: the month's net payout from Steam is registered here with the statement attached; the share is converted to SOL at the day's price; the buy goes through the pump.fun curve or PumpSwap from the buyback wallet; the transaction, the amount and the date go into the public ledger with a link to the game on SteamDB.

Who holds the Steam account?

The studio. Steam pays monthly, about 30 days after the month ends, so each buyback lands roughly two months after the sales.

What if a game sells nothing?

Then that month's line in the ledger says zero. The ledger is the whole truth.

Buyback ledger

Net revenue registered$0
Bought back$0
SOL spent0
Rule50% · burn
GameMonthBuybackSOLRouteStateTransactionSteamDB